Hello,
My game has matchmaking system and the server size is flexible.
So I would like to pass Server Size of each match through Teleport Data
But I don’t know how to do it properly as I’ve been trying for an hour and couldn’t get it works.
TS:TeleportToPrivateServer(13029506110,server,getPlayers(),nil,{count=#getPlayers()})
The code I’m using, but I heard getting LocalTeleportData from client isn’t so reliable
So I would like to know if there is any better method to do this.
I’ve tried using MemoryStoreService but I don’t know how that works
Thanks!