SendLikelySpeakingUsers event firing unexpectedly


Hi Roblox staff,

I’m not sure if this has already been addressed, but I checked and I don’t think it has. I’m here to report this bug.

This happens frequently for absolutely no reason. I have not included any use of SendLikelySpeakingUsers in any of my game’s code, yet the event keeps firing. I believe this is a Roblox issue, as it occurs in many of my games even in a clean baseplate starter place.

This is filling my error reports and logs unnecessarily. Please look into this, as it seems to be affecting multiple projects on my account. Please look into this, thank you!

Hello, thank you for your report! This issue is already being addressed in another thread. To consolidate posts we will close this thread as a duplicate and respond to the mentioned post here with any updates: Remote event invocation discarded event for RobloxReplicatedStorage.SendLikelySpeakingUsers.

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