Sense when a player moves?

Trying to make an emote system that stops an animation when a player moves their character. Is there a way to tell when a character is moving? I can use Humanoid.Jump to see when they are jumping, but when can I see when there are walking?
All help is appreciated.

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Found this.

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You can get the X and the Z position of the humanoidRootpart(r15)/Torso(r6) and then wait() then get it again but save it to another variable if they are not the same then that means the player is moving.

^
Thanks for the answer though.

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