I’ve been trying to create a kind of “admin” per se but I’m kind of having trouble finding out how to get it to separate
Basically when you say : create portal or something (name of part in the workspace) it should clone a particle there, my main issue is the finding
The client portion I have no idea on.
Client :
game.Players.LocalPlayer.Chatted:Connect(function(Message)
if Message == "Words" then
game.ReplicatedStorage.Events.SpellEvents.Portal:FireServer(game.Players.LocalPlayer,"PartNameHere") -- You fire the server with the part name so the server can create the effect
end
end)
I haven’t really found anything that’s easy to understand for me personally
My problem was less with the effect and more on separating the Partname with the string for example
if you say “Effect Part1” I would have no idea how to separate the “Part1” from the “Effect” it and I’m trying to make it clean and not add a billion if statements