hi
--LocalScript in StarterPlayerScripts
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local PlayerGui = player:WaitForChild("PlayerGui")
local ChatGui = Instance.new("ScreenGui", PlayerGui)
ChatGui.Name = "CustomChatGui"
local ChatFrame = Instance.new("ScrollingFrame", ChatGui)
ChatFrame.Size = UDim2.new(0,400,0,200)
ChatFrame.Position = UDim2.new(0,50,0,50)
ChatFrame.CanvasSize = UDim2.new(0,0,0,0)
ChatFrame.ScrollBarThickness = 6
ChatFrame.BackgroundTransparency = 0
ChatFrame.BackgroundColor3 = Color3.fromHex("7D8494")
ChatFrame.AutomaticCanvasSize = Enum.AutomaticSize.Y
local UIListLayout = Instance.new("UIListLayout", ChatFrame)
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0,2)
local function rainbowText(text)
local colors = {
Color3.fromRGB(255,0,0),
Color3.fromRGB(255,127,0),
Color3.fromRGB(255,255,0),
Color3.fromRGB(0,255,0),
Color3.fromRGB(0,0,255),
Color3.fromRGB(75,0,130),
Color3.fromRGB(148,0,211),
}
local result = ""
for i = 1, #text do
local c = text:sub(i,i)
local color = colors[(i-1)%#colors+1]
result ..= "<font color='#"..color:ToHex().."'>"..c.."</font>"
end
return result
end
local function addMessage(message)
local msgLabel = Instance.new("TextLabel", ChatFrame)
msgLabel.Size = UDim2.new(1,0,0,20)
msgLabel.BackgroundTransparency = 1
msgLabel.RichText = true
msgLabel.TextXAlignment = Enum.TextXAlignment.Left
msgLabel.TextYAlignment = Enum.TextYAlignment.Top
msgLabel.TextWrapped = true
msgLabel.Text = "\n".. " ".. rainbowText(player.Name..":").." <font color='#FFFFFF'>"..message.."</font>"
end
local function onSend()
local message = "hi"
addMessage(message)
end
onSend()
chat input
--LocalScript in StarterPlayerScripts
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local PlayerGui = player:WaitForChild("PlayerGui")
local ChatGui = Instance.new("ScreenGui", PlayerGui)
ChatGui.Name = "CustomChatGui"
local ChatFrame = Instance.new("ScrollingFrame", ChatGui)
ChatFrame.Size = UDim2.new(0,400,0,200)
ChatFrame.Position = UDim2.new(0,50,0,50)
ChatFrame.CanvasSize = UDim2.new(0,0,0,0)
ChatFrame.ScrollBarThickness = 6
ChatFrame.BackgroundTransparency = 0
ChatFrame.BackgroundColor3 = Color3.fromHex("7D8494")
ChatFrame.AutomaticCanvasSize = Enum.AutomaticSize.Y
local UIListLayout = Instance.new("UIListLayout", ChatFrame)
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0,2)
local function rainbowText(text)
local colors = {
Color3.fromRGB(255,0,0),
Color3.fromRGB(255,127,0),
Color3.fromRGB(255,255,0),
Color3.fromRGB(0,255,0),
Color3.fromRGB(0,0,255),
Color3.fromRGB(75,0,130),
Color3.fromRGB(148,0,211),
}
local result = ""
for i = 1, #text do
local c = text:sub(i,i)
local color = colors[(i-1)%#colors+1]
result ..= "<font color='#"..color:ToHex().."'>"..c.."</font>"
end
return result
end
local function addMessage(name, message)
local msgLabel = Instance.new("TextLabel", ChatFrame)
msgLabel.Size = UDim2.new(1,0,0,20)
msgLabel.BackgroundTransparency = 1
msgLabel.RichText = true
msgLabel.TextXAlignment = Enum.TextXAlignment.Left
msgLabel.TextYAlignment = Enum.TextYAlignment.Top
msgLabel.TextWrapped = true
msgLabel.Text = "\n".." "..rainbowText(name..":").." <font color='#FFFFFF'>"..message.."</font>"
end
Players.PlayerAdded:Connect(function(plr)
if plr ~= player then
plr.Chatted:Connect(function(msg)
addMessage(plr.Name, msg)
end)
end
end)
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= player then
plr.Chatted:Connect(function(msg)
addMessage(plr.Name, msg)
end)
end
end
player.Chatted:Connect(function(msg)
addMessage(player.Name, msg)
end)
I tried to do what I saw in this post. You didn’t say it needed to be in the real chat box, and after trying, I’m not sure that is even possible.. other than rebuilding it. At some point, I didn’t see the use in the team thing, as it is a rainbow thing anyway. I’ve always liked to try and mimic things I see done. This was definitely a challenge. Maybe if I could have seen the non-important parts, it would have made more sense what you’re trying to do here. Hope this helps in some way.. It was interesting to work on.
blaa, I did a double post on that chat input version.. “hi” is there now.