Serializing MeshParts

Hi Devforumers!

I have an idea. Would this work to serialize meshparts?

So, in serialization it takes the meshID and textureID of a mesh and saves them as a string. On deserialization, it makes a new meshpart and enters in those two values respectively.

Thanks in advance!

Why not try this out instead of asking, then coming here if it doesn’t work out? lol

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I would but I don’t want to mess up my current serializer.

This is just an idea rlly

EDIT: Just realized I can clone scripts and put it in another game… smh :man_facepalming: