Hi Devforumers!
I have an idea. Would this work to serialize meshparts?
So, in serialization it takes the meshID and textureID of a mesh and saves them as a string. On deserialization, it makes a new meshpart and enters in those two values respectively.
Thanks in advance!
Why not try this out instead of asking, then coming here if it doesn’t work out? lol
I would but I don’t want to mess up my current serializer.
This is just an idea rlly
EDIT: Just realized I can clone scripts and put it in another game… smh