This report is in relation to our game Garden Tower Defense, which relies on TeleportService to function.
Players use Teleport Pods in the game to teleport to the Maps which contain Tower Defense Waves.
When larger games such as Grow a Garden, Steal a Brainrot etc. are updating, even up to an hour before the update TeleportService seems to completely stop working. Players are unable to load the Tower Defense Waves, sometimes this is not possible for several hours.
There are so many larger games now, that this is happening several times each week resulting in many hours of game downtime.
Any games which use TeleportService are affected by this, I am sure that this has an impact on the Analytics of these games.
This feels completely out of our control, unless anyone is aware of a workaround for this.
Expected behavior
Ideally there would be no TeleportService downtime.