Server Animation Not Replicating To Client

  1. I have a server side NPC model of a horse that plays horse animations via AnimationTrack:Play(). For example, whenever the players moves forward, an animation of the horse’s legs moving is played.

  2. The horse model also has some idle animations at a lower priority that continuously run in a separate loop.

  3. I have a character that mounts the horse via a Seat.

Most of the time, the server horse animations replicate to the client. But sometimes the animation only plays on the server, and not the client. I don’t understand why this is happening.

The horse model is parented to the workspace. I also tried parenting it to the character, but that did not help.

SOLVED:
The problem was coming from the idle animations. For some reason, they were causing the replication issues.

2 Likes

SOLVED:
The problem was coming from the idle animations. For some reason, they were causing the replication issues.

(I had the idle animations running in a loop in a separate thread at the idle priority. I had the movement animations running at movement priority.)