Does anyone know where the documentation for Server Authority is? I heard it’s releasing tomorrow. If you did the survey and got early access and they provided you the documentation, it would be nice if you dropped it here (if possible)
TOMORROW?!!?!!!
also can someone explain what server authority is? at first i thought it was similar to network ownership but thats not it
Don’t trust me on this but the server and client will work in union to estimate/guess where something will be like where a car a player is driving will want to go or where a player’s character will be. Keep in mind all the physics calculations here are done on the server.
(I’m not sure I’m 100% correct)
Yeah, i thought it was like network ownership ![]()
Maybe if the server has network ownership then the game is/has server authority
Yep, exactly what I was thinking
well according to roblox this will get us more realistic physics, so im all in
We really got filtering extended before GTA 6
It means that instead of handling input directly on the client, the client instead tells the server what it wants to do (it’s “intent”), such as moving forward, and the movement and physics is all handled by the server.
What it did originally is when you moved forward, your client would move and tell the server it’s new position. This prevents most* exploits because the client has no control over anything.
This does sound like it will increase latency, but client-side prediction is used to prevent this.
* It will not prevent scripts that mimic input, such as aimbot. TF2 is an example of a server authoritative game (all source games are), and aimbot used to run rampant there.
This is an unofficial documentation if you would like to know anything
Actually, the early access is today
I wonder if this will force me to convert my movement system to the server, which sucks because of input lag and everything
There is no input lag
Your client will continue to simulate it as it should without rollbacks if your system is set up right.
