I’m seeing big spikes in the Total Data rate on my game servers, but I have no idea how to find out what is sending all this data, is this information available anywhere?
Do you have “wait” or are you doing “while true do” to fire event?
Your systems are sending server-sided data to clients at a high scale?
if you are pcalling without a wait then this could que up DSS requests.
Its a bit odd but if you are trying until you get success then it can send a ton of requests in the time it takes for the data to save.
This means that even if it is going to save the data correctly between starting trying to save and when it actually saves has a delay, and without a wait during this delay it will send more requests.