Server does not share data with client

  1. What do you want to achieve? Keep it simple and clear!
    I want to fix the bug.

  2. What is the issue? Include screenshots / videos if possible!
    I am communicating with the client (using server) using replicated storage, assigning value to one of the values that are in the replicated storage, and using :GetPropertyChangedSignal(‘Value’) to detect change. It worked for the first time but failed for another time. I do not want to use Remotes, though. Is it impossible without remotes?

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    Nobody/nothing helper me so far.

I may screenshot a few of the lines to perhaps help you more, thank you so much for any reply.

I don’t believe server-client communication will happen without the help of Remotes. If your trying to give Info to a client hook up a remote event/remote function on the server.

I am trying to avoid remotes to avoid exploiters. As this system that I am making is on rewarding players with a coin. Am I way too scared for no reason?

Exploiters can fire events on their client which is not wrong however a exploiter can’t see the server. What you can do is make the server verify the info the client is sending (If the server needs info from the client). Otherwise your good to go. If your still trying to avoid remote events might you elaborate on how your system is setup.