This is my game, which utilizes custom servers (All “Public” servers are actually private servers) Kickoff Club: Soccer [Alpha] - Roblox.
The backend for the server lists is using a combination of MemoryService Maps and MessagingService to keep servers updated for players in the menu browsing the server list. However, I’m reaching some annoying limitations with memory service and messaging service both, despite the various countermeasures I’ve taken to limit their usage to only what’s necessary.
Is messaging service and memory service really the best option for creating a server list like this? I’m on the cusp of using datastores right now. If you have questions regarding exactly how I’ve created the backend of the server list feel free to ask. I’ve done absolutely everything to what should be considered standard practice