Server Script in Custom StarterCharacters Disappears During Testing?

For my game I’m trying to create a custom damage-taking script (each player will take damage differently) and I have it parented to my StarterCharacter. The problem I have is that when I test it out, the script disappears without running. I have tried putting it in StarterCharacterScripts, and this does work, except for my purposes I’m planning on making a different script for each Character I make.

You cant put scripts in startercharacterscripts, only local scripts.

This works fine for me though? It’s just not what I need.

Update, the script stops disappearing only if I load the character model in myself, i.e turning PlayerAutoLoads to false in Players and setting the player’s character to my model.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.