I know that server scripts aren’t supposed to be inside player gui, but some things, like shop and etc were much more optimized and easy to make with server scripts, rather than with 100s of remote events.
Now I have this server script inside a “Back” button
print("Working")
local inv = script:FindFirstAncestor("Inventory")
local main = inv:WaitForChild("MainFrame")
local arm = inv:WaitForChild("ArmorFrame")
local mask = inv:WaitForChild("MaskFrame")
local tit = inv:WaitForChild("TitleFrame")
local inf = inv:WaitForChild("InfoFrame")
script.Parent.MouseButton1Click:Connect(function()
print("Clicked")
print(inv.Parent.Parent.Name)
arm.Visible = false
mask.Visible = false
tit.Visible = false
inf.Visible = false
main.Visible = true
end)
it prints all print statements, prints the player’s name (I did that to make sure that the script is running inside PlayerGui and not StarterGui. But the frame’s visibility don’t change. What is the issue?
The same script as a local script works, but there are other issues when I put it in local because of replication