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What do you want to achieve? Keep it simple and clear!
I’m trying to make a prototype quest system. -
What is the issue? Include screenshots / videos if possible!
The server script is not detecting the remote event for the system.
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve looked over the dev forum but nothing has worked, I’ve tried moving the script to different places, putting the remote event in a folder and out of a folder, moving the prompt to a different area.
local remote = game.ReplicatedStorage.Quest1
wait(5)
if remote == true then
print("true")
else
print("false")
end
game.Workspace.quest1.UpperTorso.activate.TriggerEnded:Connect(function(player)
print(player.Parent)
remote:FireClient(player)
print("fired")
end)