It prints this error for some reason. Whats the issue?
Script:
--!optimize 2
local faces = workspace:GetAttribute("Faces")
local randomSizes = workspace:GetAttribute("RandomSizes")
local randomMaterials = workspace:GetAttribute("RandomMaterials")
local randomTextures = workspace:GetAttribute("RandomTextures")
local amount = workspace:GetAttribute("Marbles") - 1
local randomEventsEnabled = workspace:GetAttribute("RandomEvents")
local time = 0.00
local randomEvents = {
["LowGravity"] = { -- low gravity
Time = math.random(10,20),
Sky = game.ReplicatedStorage.Events.LowGravity,
Gravity = 20
},
["MarbleExplosion"] = { -- all the marbles will explode
BlastRadius = 3000000,
BlastPressure = 1000000
}
}
local function limitTo1Dp(num: number): string
return string.format("%.2f", num)
end
task.spawn(function()
game:GetService("RunService").Heartbeat:Connect(function(delta)
time += delta
end)
end)
task.spawn(function()
if randomEventsEnabled then
while task.wait(math.random(5,20)) do
print("HAPPENED")
local randomEvent = randomEvents[math.random(1,#randomEvents)]
if randomEvent == "LowGravity" then
task.spawn(function()
local ogGrav = game.Workspace.Gravity
game.Workspace.Gravity = randomEvents.LowGravity.Gravity
randomEvents.LowGravity.Sky:Clone().Parent = game.Lighting
game.Lighting:FindFirstChild("Sky").Parent = game.ReplicatedStorage.Events.LowGravity
task.wait(randomEvents.LowGravity.Time)
randomEvents.LowGravity.Sky:Destroy()
game.ReplicatedStorage.Events:FindFirstChild("Sky").Parent = game.Lighting
game.Workspace.Gravity = ogGrav
end)
elseif randomEvent == "MarbleExplosion" then
task.spawn(function()
for i, v in pairs(workspace:FindFirstChild("balls"):GetChildren()) do
local explosion = Instance.new("Explosion", v)
explosion.Position = v.Position
explosion.BlastRadius = randomEvents.MarbleExplosion.BlastRadius
explosion.BlastPressure = randomEvents.MarbleExplosion.BlastPressure
end
end)
end
end
end
end)
local Materials = {
Enum.Material.Air,
Enum.Material.Asphalt,
Enum.Material.Basalt,
Enum.Material.Brick,
Enum.Material.Cobblestone,
Enum.Material.Concrete,
Enum.Material.CorrodedMetal,
Enum.Material.CrackedLava,
Enum.Material.DiamondPlate,
Enum.Material.Fabric,
Enum.Material.Foil,
Enum.Material.Glacier,
Enum.Material.Granite,
Enum.Material.Grass,
Enum.Material.Ground,
Enum.Material.Ice,
Enum.Material.LeafyGrass,
Enum.Material.Limestone,
Enum.Material.Marble,
Enum.Material.Metal,
Enum.Material.Mud,
Enum.Material.Neon,
Enum.Material.Pavement,
Enum.Material.Pebble,
Enum.Material.Plastic,
Enum.Material.Rock,
Enum.Material.Salt,
Enum.Material.Sand,
Enum.Material.Sandstone,
Enum.Material.Slate,
Enum.Material.SmoothPlastic,
Enum.Material.Snow,
Enum.Material.Wood,
Enum.Material.WoodPlanks
}
local textureList = {
Enum.SurfaceType.Studs,
Enum.SurfaceType.Weld,
Enum.SurfaceType.Smooth,
Enum.SurfaceType.Glue,
Enum.SurfaceType.Universal,
Enum.SurfaceType.Inlet
}
local Names = {
"Aiden","Blaze","Carter","Dexter","Eli","Finn","Grayson","Hudson","Isaac","Jaxon",
"Kai","Leo","Mason","Nolan","Owen","Parker","Quinn","Ryder","Sawyer","Tyler",
"Uriah","Victor","Wyatt","Xander","Yusuf","Zane","Arlo","Brody","Caleb","Dylan",
"Emmett","Felix","Gavin","Henry","Ivan","Jude","Knox","Landon","Micah","Noah",
"Orion","Preston","Reed","Silas","Tristan","Ulysses","Vaughn","Wesley","Zachary","Asher",
"Bennett","Colton","Dominic","Ezekiel","Franklin","George","Harrison","James","Kyle","Logan",
"Malachi","Nathan","Oscar","Phoenix","Roman","Sebastian","Theo","Vincent","William","Xavier",
"Yosef","Zion","Axel","Bryson","Corbin","Declan","Easton","Finnegan","Garrett","Holden",
"Ian","Jonah","Kieran","Luca","Miles","Nico","Oliver","Pierce","Quincy","Rowan",
"Spencer","Tobias","Ulric","Weston","Zeke","Aaron","Brandon","Chase","Daniel","Evan",
"Flynn","Gianni","Hector","Ismael","Jasper","Kaden","Leon","Marco","Neil","Otis",
"Paxton","Rafael","Santino","Tanner","Uriel","Valen","Walker","Zander","Alfred","Beckett",
"Cedric","Damian","Ellis","Forest","Gideon","Harvey","Ira","Julian","Keaton","Lawson",
"Matteo","Nash","Onyx","Porter","Remy","Sterling","Titan","Vito","Warren","Zayden",
"Atlas","Bodhi","Cyrus","Dante","Elijah","Fletcher","Greyson","Hugo","Indigo","Jett",
"Kellan","Lyle","Maddox","Nehemiah","Oakley","Pablo","Ronan","Soren","Talon","Vance", "Ryan", "O'Neil"
}
for i = 1, amount do
local marble = workspace:FindFirstChild("balls"):FindFirstChild("Part"):Clone()
marble.Parent = workspace:FindFirstChild("balls")
local x = workspace:FindFirstChild("Lobby"):FindFirstChild("Area").Size.X * 0.5
local y = workspace:FindFirstChild("Lobby"):FindFirstChild("Area").Size.Y * 0.5
local z =workspace:FindFirstChild("Lobby"):FindFirstChild("Area").Size.Z * 0.5
marble.Position = workspace:FindFirstChild("Lobby"):FindFirstChild("Area").Position + Vector3.new(math.random(0 - x, x), math.random(0 - y, y), math.random(0 - z,z))
end
task.wait(1)
for i,v in pairs(workspace:FindFirstChild("balls"):GetChildren()) do
if v and v:IsA("BasePart") then
v.Anchored = false
v.Massless = true
v:SetNetworkOwnershipAuto()
local billboard = Instance.new("BillboardGui", v)
billboard.SizeOffset = Vector2.new(0,1.25)
billboard.Size = UDim2.new(8,0,8,0)
local imagelabel = Instance.new("TextLabel", billboard)
imagelabel.Size = UDim2.new(1,0,1,0)
imagelabel.TextScaled = true
imagelabel.TextColor3 = Color3.fromRGB(255,255,255)
imagelabel.BackgroundTransparency = 1
local randomyes = math.random(1, #Names)
local yesyes = Names[randomyes]
imagelabel.Text = yesyes.." #"..i.." Time: "..limitTo1Dp(time)
task.spawn(function()
game:GetService("RunService").Heartbeat:Connect(function(delta)
imagelabel.Text = yesyes.." #"..i.." Time: "..limitTo1Dp(time)
end)
end)
task.spawn(function()
while true do
task.wait(math.random(20,120))
task.spawn(function()
if faces then
if v:FindFirstChildOfClass("Decal") then
v:FindFirstChildOfClass("Decal").Texture = "rbxassetid://15603094408"
task.wait(1)
if v:FindFirstChildOfClass("Decal") then
v:FindFirstChildOfClass("Decal").Texture = "rbxassetid://925874207"
end
end
end
end)
local ex = Instance.new("Explosion", v)
ex.DestroyJointRadiusPercent = 0
ex.Position = v.Position
ex.BlastRadius = 3000000
ex.BlastPressure = 1000000
end
end)
if randomMaterials then
if randomTextures then
warn("Random Materials and Random Textures were both enabled! Please only enable one of them next time.")
randomTextures = false
v.Material = Materials[math.random(1,#Materials)]
end
v.Material = Materials[math.random(1,#Materials)]
end
if randomSizes then
local randomSizeYes = math.random(5,14)
v.Size = Vector3.new(randomSizeYes, randomSizeYes, randomSizeYes)
end
if randomTextures then
local randomTexturesYes = math.random(1, #textureList)
v.TopSurface = textureList[randomTexturesYes]
v.BottomSurface = textureList[randomTexturesYes]
v.LeftSurface = textureList[randomTexturesYes]
v.RightSurface = textureList[randomTexturesYes]
v.FrontSurface = textureList[randomTexturesYes]
v.BackSurface = textureList[randomTexturesYes]
end
if faces then
local d = Instance.new("Decal", v)
d.Texture = "rbxassetid://925874207"
end
v.Name = yesyes.." | #"..i
v.Color = Color3.fromRGB(math.random(0,255), math.random(0,255), math.random(0,255))
end
end