
local Players = game:GetService("Players")
local stages = game.Workspace.Stages:GetChildren()
local playerAdded
local teams = game:GetService("Teams")
local stageCheckTable = teams:GetChildren()
function onCharacterAdded(character)
for i, v in pairs(stageCheckTable) do
print (type(v))
if v == playerAdded.Team then
local stageGroup = stages:WaitForChild(v)
local spawnPart = stageGroup:WaitForChild(v)
wait()
local spawnPartPosition = spawnPart.Position
character:moveTo(spawnPartPosition)
end
end
end
function onPlayerAdded(player)
playerAdded = player
player.Team = game.Teams["Stage1"]
player.CharacterAdded:Connect(onCharacterAdded)
end
Players.PlayerAdded:Connect(onPlayerAdded)
Currently when I try to get the team which the player is on (Stage1) and compare it to the correspondingly named (Stage1) in order to move the player to that specific part, I get the error (ServerScriptService.PlayerTeam:14: attempt to call a nil value). I assume the issue stems from the fact that v is user data and what I’m trying to compare it to is a string, however I don’t know a method which allows me to convert user data into a string (yes I have tried tostring()). Is there a way to convert user data into a string, or an entirely other method to go about this which I don’t know about. Thank you!