Set Motor part1 as a accessory handle?

  1. What do you want to achieve? Basically just set motor6 part1 as the accessory handle for purposes of animating.

  2. What is the issue? Part1 does not become handle.

  3. What solutions have you tried so far? I tried not using a for loop but it doesn’t work since accessories aren’t preloaded BUT cloned from serverstorage to player character model instead.

for _,v in ipairs(script:FindFirstChild("Accessories"):GetChildren()) do
		if v.Name == "Upper Left Arm" then
			local Motor = Instance.new("Motor6D")
			Motor.Part0 = Character.Torso
			Motor.Part1 = v:WaitForChild("Handle")
			Motor.Parent = Character.Torso
		end
	end