-
What do you want to achieve? Basically just set motor6 part1 as the accessory handle for purposes of animating.
-
What is the issue? Part1 does not become handle.
-
What solutions have you tried so far? I tried not using a for loop but it doesn’t work since accessories aren’t preloaded BUT cloned from serverstorage to player character model instead.
for _,v in ipairs(script:FindFirstChild("Accessories"):GetChildren()) do
if v.Name == "Upper Left Arm" then
local Motor = Instance.new("Motor6D")
Motor.Part0 = Character.Torso
Motor.Part1 = v:WaitForChild("Handle")
Motor.Parent = Character.Torso
end
end