Set Orientation based on part

I want the character to be oriented with the HumanoidRootPart directly to a part, however using Orientation breaks everything, so I have to use CFrame. But how would I do it?

I think this is what you are looking for

HumanoidRootPart.CFrame = CFrame.LookAt(HumanoidRootPart.CFrame, part.CFrame)

Thanks, this was what I was looking for.

It’s interesting however that many people misspell it. It’s not lookat() or LookAt(), it’s lookAt(). And the parameters need to be Vector3.

my bad it came from memory aha but you’re right

(HumanoidRootPart.CFrame.Position, Part.CFrame.Position)