Hi, I have a quick query about working with SetNetworkOwner(…) in relation to vehicles?
I’m working on a Spaceship that sets the Ownership to the Player ; however, upon exiting the “Pilot” screen – The Network is returned to the Server, meaning that whatever rotation / velocity has been applied during the ownership is immediately reset & because of this the ship will balance and be forced back into the initial starting angle(s).
Does anyone have a way for my to combat this? Ideally, I want the Starships to come to a halt upon exit but not as quick & drastically as they do by returning the Ownership to the server.
Thank you!