wait it works its just not working as intended the door is supposed to follow the primary part because i have attached them together but it will only tween the primary part which is invisible and the door part won’t follow after the primary
Yeah, that’s just the way you’re trying to tween it, using “angles” wouldn’t work right but I’m not good in math so I don’t know how to solve your problem. But it just with that part.
I did see and I’m saying the hinge is useless and just get rid of it as it’s really useless if you’re trying to tween the door to open and close. Cause with a hinge you don’t need any scripts as it’ll open the door with the weight of your character. I’m just helping him on how to do it without unnecessary stuff.
I’m not saying hinge as in hingeconstraint, I’m talking about something that rotates so that he doesn’t have to do complicated math to open it. He is tweening he hinge, not the door. Please read the code.
He also doesn’t want to open the door using the weight of the character. He wants the door to tween.
I know that, you just got me confused with “hinge” you didn’t inform me well. I also know he doesn’t want none of the weight thing, I said it as how it’ll act with an hingeconstraint. I’m not that stupid, okay?
If you watched the video you would have known what I meant. If I meant hingeconstraint I would have said hingeconstraint and wouldn’t have put “hinge” in quotes.
Have you heard about shortcuts? It’s like saying just “Weld” and they actually meant “WeldConstraint”. So don’t think that I know what you’re talking about, anyways it’s not something to argue about so just forget about it.
To make things easier, It’s best to have 3 Parts. So 1 is for "Close and another for “Open”. So you’d have 1 Main door and 2 Close/Open Parts Position and ready. Once you got them ready, you’d Cframe the Main Door to “Close” and then when you Open it, Tween the main door to “Open” Door. Then you’d do the same thing for “Close”. It’s very inefficient but it’s the easiest way to do it.