SetRoll causes humanoid name issues

Digpoe/FiniteReality shared this in our Skype group, and when I joined, this happened.

That’s a bad. SetRoll seems to throw it off, so just SetRoll(math.pi) to see the issue.

This doesn’t happen in Vexedly’s FLIP - and I’m pretty sure he said he used SetRoll.

At any rate
The username should remain top-facing (if character is flipped but camera isn’t, name shouldn’t flip), but it needs to remain right on top of the Humanoid object. That’s the problem.

No, Vexedly doesn’t use :SetRoll() - as far as I know. He flips the character entirely (as in, makes it be upside-down and stuff)