Setting a game to Private doesn't shut down servers like it says it does

We set our game to Private to perform an update. It said this would shut down any running instances.

Despite this, no servers were shut down.

4 Likes

We are trying to manually shut down servers using “Shut down all servers” but this doesn’t seem to to work either.

Edit: Using the Universe shut down button (from the Develop->Games tab) seemed to work

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I’ve just tried updating privacy type both on the website and via Studio - in both cases I was kicked out of the game.

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Did you try this on a game with sub-places?

6 Likes

You are right, I was able to reproduce this issue in a game with multiple places. Thanks for reporting this! Created an internal ticket to fix this.

5 Likes

I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved