You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Keep it simple and clear!
I would like my part not to be trillions of studs deep in the void please -
What is the issue? Include screenshots / videos if possible!
I was wondering why my function that spawns something wasn’t spawning, i put a temporary part there and it’s being sent millions of miles into the void
This is the code. I don’t see a problem with the CFrame,
“breakPos” prints where it’s actually supposed to be, so it must be something with this CFrame
local a = Instance.new("Part")
a.Anchored = true
a.CFrame = CFrame.new(breakPos) * CFrame.new(0, 4, 0) * CFrame.Angles(0, math.rad(360 / #stones) * count, 0)
a.Size = Vector3.new(1, 1, 1)
a.Name = "AA"
a.Parent = game.Workspace
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve googled the number, as it was so exact and apparently it’s the maximum allowable size for a floating point value, this info didn’t do much help to me though
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
Screenshot of the position
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EDIT:
After rewriting it, changing absolutely nothing, the part is now exactly -1,000,000 studs in the void, it’s closer right? v
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.