So I wanted to make it so that an attachments position gets set to another parts position so it can be used for a beam (nope I can’t just parent the attachment to the other part, that would break my system). The part I’m trying to set the attachments pos to is constantly moving meaning a set offset would’t work.
By just setting the attachments pos to the parts it flies multiple studs in the air idk…
That’s what I tried
local at1 = Instance.new("Attachment", towerFirePart)
local at2 = Instance.new("Attachment", towerFirePart)
at2.Position = enemy.PrimaryPart.Position
Any ideas on how I can fix this?