Setting camera position in world space

I’ve noticed that the roblox camera object does not have a position component. So, if I attempt to add a CFrame onto the exisiting cameras CFrame it automatically changes this to move the camera via it’s objects space. How do I translate this to be world space?

Cam.CFrame = Cam.CFrame * CFrame.new(*some vector3*)

cam.CFrame = (cam.CFrame - cam.CFrame.Position) + worldPosition
removes the positional components from the camera, leaving only the rotation, then uses the translation (not transformation) operator.

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edit: Thank you, figured it out.