Setting NPC HumanoidRootPart causes NPC to go haywire

Hello! I am working to make a NPC to walk around but whenever I set the RootPart’s name to HumanoidRootPart, the NPC goes haywire and speeds off at a super high speed at a random direction.

I believe it might be related to how the rig was created as if I disable the pathfinding script, it still does the same behaviour.

This only occurs once I name the RootPart to ‘HumanoidRootPart’

Can I get some intel on what’s causing this issue and how to fix it?

3 Likes

Try editing HipHeight in your NPC’s humanoid properties. It may be that it is not enough of its HipHeight to stand normally.

This was the perfect fix for it after I changed it. Thanks.

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