Hello! I am working to make a NPC to walk around but whenever I set the RootPart’s name to HumanoidRootPart, the NPC goes haywire and speeds off at a super high speed at a random direction.
I believe it might be related to how the rig was created as if I disable the pathfinding script, it still does the same behaviour.
This only occurs once I name the RootPart to ‘HumanoidRootPart’
Can I get some intel on what’s causing this issue and how to fix it?