Hello there simple question, the player picks up an object, they carry it to the sell shop and sell it. I set the network ownership of the box to the player when they are carrying it. Will this be an issue? Like what can the client actually change that will replicate to the server? I have values in there, and I know they cant change that.
Not really, :SetNetworkOwner() sets the physics replication to the player only.
Physics, Like whatever the player sees from their view of the object (eg. position) it will replicate to the server. So that the physics syncs to other clients POV.
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