- Set the camera back to where it was before the tween/bindtorenderstep
- Ive tried setting the offset back to 0
- heres my code
game:GetService("RunService"):BindToRenderStep("CameraOffset",Enum.RenderPriority.Camera.Value-1,function()
tween = game:GetService("TweenService"):Create(Humanoid,TweenInfo.new(0.3),{CameraOffset = (Character.HumanoidRootPart.CFrame+Vector3.new(0,1.5,0)):pointToObjectSpace(Character.Head.CFrame.p)}):Play()
end)
Animation.Stopped:Connect(function()
game["Run Service"]:UnbindFromRenderStep("CameraOffset")
Humanoid.CameraOffset = Vector3.new(0,0,0)
print(Humanoid.CameraOffset)
end)