Setting the camera back to normal

  1. Set the camera back to where it was before the tween/bindtorenderstep
  2. Ive tried setting the offset back to 0
  3. heres my code
game:GetService("RunService"):BindToRenderStep("CameraOffset",Enum.RenderPriority.Camera.Value-1,function()
			tween = game:GetService("TweenService"):Create(Humanoid,TweenInfo.new(0.3),{CameraOffset = (Character.HumanoidRootPart.CFrame+Vector3.new(0,1.5,0)):pointToObjectSpace(Character.Head.CFrame.p)}):Play()
		end)
		
		Animation.Stopped:Connect(function()
				game["Run Service"]:UnbindFromRenderStep("CameraOffset")
		
				Humanoid.CameraOffset = Vector3.new(0,0,0)
				print(Humanoid.CameraOffset)
		end)