I’m planning on using custom rigs in my game and use procedural animation on them, i have set the IKControls already, but i want to set a limit to how much they turn, but i don’t know how; so far, i have tried Hinge Constraint and Ball Socket Constraint, but i couldn’t get them to work, and i don’t even know if that’s the right way.
I want a way to make so this doesn’t happen.
Until now, i haven’t found any tutorial/Topics that helped me.
I don’t really know if this Topic is in the right place, or if it should be in Scripting Support, but i doesn’t really seem to fit. Sorry in advance if it isn’t!
