When I was working on scaling the GUI, I’ve noticed that upon opening the menu ingame and in studio would result with the upper buttons compressing. So far, I’ve tried removing the UIAspectRatio to it as well as parenting the buttons to a different frame, but the problem still persists. So far the only way I found to prevent this is keeping the menu Visible, in which the correct sizes are kept, though I would rather keep the menu closed when the player spawns.
In Studio, with the GUI visible
During gameplay:
Does anyone know any solutions or causes for this?