You can see all of these here: Character Scaling Demo - Roblox
Bugs for very large scale:
-
Characters slide around. I assume this is due to the walkspeed. I would describe it as low friction if humanoids worked properly on low friction.
-
Legs sink through the ground if you fall onto it, sometimes while walking too. Legs also don’t collide with relatively small things unless you position them right between the legs. You can first notice it at scale 7, probably because that’s when the character starts getting really heavy.
Bugs for very small scale
- Characters climb a fraction of a stud away from what they’re actually climbing on, and when they get to the top of the climbing wall they continue to “climb” forward onto the surface of the part. (unrelated: is it intended to have the same threshold for “step up” behavior no matter what size the character is?)
- Characters float a fraction of a stud above the actual ground. This only happens at scale <0.1, apparently because the float distance is ~0.5 studs. Pictured is 0.05 scale, I assume it’s related to the climbing bug.