Sharp Shadows

Sharp shadows on all objects used to be a rendering option in the Studio settings for the client. It would allow every part to cast a sharp shadow instead of just humanoids. As a purely client-sided option, this wouldn’t work very well.

But what about as a option in Lighting that you can turn on in addition to GlobalShadows if you so desire? There were some really cool high-contrast aesthetics I came up with with sharp shadows, but now they’re gone. For example, make everything white, turn the shadow color to black, turn on sharp shadows, and then you have yourself an interesting gaming mechanic/aesthetic.