Shirt Texture Thing

Shirts only work by having a humanoid in a group. I’m using a flattened torso with the humanoid and shirt on inside of a tool as the world model for the shirt. The problem is that the humanoid shirt thing rotates the player holding it. I’ve tried making all of the torso pieces non collidable or touchable and making the humanoid do nothing. I’m guessing it keeps pivoting the player because of the natural part of the humanoids that forces them back up if they are knocked down. I’ve also tried making the parts massless, but to no avail. So how could I fix the pivoting or find a way around this?

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You could remove the humanoid but import the torso mesh into blender and move the UVs to the desired position.