Shoe Welding to Player's Character

Hey there! Hope your having a great day so far. I was working on a game and I thought of adding a boot/shoe system. Now I tried welding the parts of it to the players leftfoot, rightfoot etc. (part is unanchored + cancollide off). This would clone the parts into the players model but it woudnt be located at the players foot. Is there something i’m not supposed to do?

Photo Reference for what I’m trying to achieve
unknown

Thanks

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Hello! So to change where the weld is, you need to change the weld.C0 and weld.C1 to set the offset for the weld! However, this is a bad method. You will want to use a weld constraint These keep the same position always and you won’t have to set an offset. just weld them to the feet, and position them perfectly over the feet and they will stay there! Hope this helps!

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Just make it an accessory and attach it to the foot or ankle attachment. You’ll see in hair that it’s the head attachment. Back pack is the backpack attachment. Just make sure you have the same name for both attachments. Just like a hat or a backpack but on their feet instead.

You don’t seem to be scaling the humanoid so it should be easy. Just clone it in when you need it.