Hello, I’ve been working on this project for about two weeks now, turning this into a devlog/feedback thread for those returning. Zombie Shotgun is a top-down shooter focused on destroying massive hordes of zombies with randomized weapons and upgrades. Focused on intense, visually appealing gameplay with the incredible replayability roguelikes have.
Multiplayer has finally been fixed! Should be no further issues with it.
Please read the description of the place for the controls and basic tips, I have not incorperated the message into the title screen itself yet. The game lasts between 15-20 minutes on average and you should face just over a thousand zombies in a successful run.
Here is the project in question: (Shotgun Zombie - Roblox)
Please keep in mind I am mainly looking for feedback on how the core gameplay feels - the map elements were completed very quickly and only serve the purpose of having something other than an empty baseplate.
I plan on keeping enemies relatively simple as to allow for the maximum amount of enemies and bullets to be on screen at once before performance takes a big hit.
I have almost all of the core gameplay elements in place now, and I plan on moving the game from alpha to beta at the end of next week, hopefully getting version 1.0.0 out a month after the beta begins.
Thank you for joining me on my journey! I appreciate any and all feedback :)
ToDo before opening beta:
- Implement cross-platform to Xbox (twinstick shooter)
- Improve mobile gameplay
- Finish most optimizations and gameplay balances based off of community feedback and personal playtesting
- Finish character customization and a leveling system with unlocks
- Finish achievement section that unlocks items to get in future playthroughs
- Create a reliable shop interface for cosmetics
- Create story mission(s) to get from point A to B whilst completing objectives
- Add 10+ tier 1 items, 5+ tier 2 items, 5+ consumables, 5 tier 2 weapons, 10+ zombie types, and 3+ bosses
just working on backend stuff now for progression between maps/modes and cosmetics then we should be set to open beta!
there should be no more softlocks.
