Should an inventory system be server sided?

I have an inventory system for a multiplayer game I’m working on. I was told that since the system isn’t server sided that players wont be able to save what is in their inventory. Is this true?

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There are other reasons why a Client Sided Inventory System is a bad idea, such as you an exploiter being able to add whatever he wants to it.

This is why the Server is vital for specific components of every system, and why people recommend you secure your code.

The Server is responsible for all your Data, the Client is just the software that speaks on your behalf, it will not replicate all the changes made to it, however the server will.

Not to mention, DataStores dont function on the Client.

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