Hey ![]()
Recently, i was thinking about the new game, that always was in my head and i finally decided to work on it. Previously, i had one game, but i didn’t see any potential in it, i even advertised it to see will people really get enjoyed or not, and, unfortunately, the answer was “no”. It doesn’t mean i abandoned it, i just won’t update for some time…
And yes, i was inspired by Steal a Brainrot. I know there are so many look-a-like games of “Steal A…” genre, but i wanna create something new
-STEALING-
The mechanics is (ofc) similar to Steal a Brainrot, but different in some points.
Instead of Brainrots, there are “Coins” that are being moved by “Drones” on conveyor. After buying it, coin starts creating a money for player. BUT there is a thing - to collect money, you need to collect it from the “Heart of plot” called “Accumulator” (the green ball-shaped part) to where all coins are connected with wires, which you can see on floor. Energy flows through theese wires, repleneshing money in this accumulator.
Also, i’ve added a Fix-Break system, that makes coins break by time and make them “Stealable”, so players can steal coins, but only when they’re broken. Of course the coin can be fixed to avoid any stealings.
I’ve added it, so players will be more active in game (not just afk all the time) and also make people come up with new tactics, methods)
-ROBBING-
The new mechanics, that allows players steal money from each other. To rob a player: get to his base and rob “Accumulator” (Very simple)
The robbing is also breaks ALL coins the player has, so it makes players to both rob and steal from someone, which adds more activity, more life to the game and make it more enjoyable.
-OTHER-
Well, i’ve added gift, index, spectate mechanics so far and it STILL NEEDS MORE DEVELOPING on UIs, map, Models, scripts and etc.
That’s all by now. I just want to hear some thoughts about the idea, does it have any chances to something, does my 2 weeks, spent on the game, are actually worth it?
-scrin