Should I modify Roblox's inventory system or make my own, how hard is it?

How hard would it be to make my own inventory/toolbar system to replace Roblox’s (I’m an intermediate scripter, never really done anything like this before) should I just source from and modify Roblox’s one instead?

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Making a custom inventory usually is quite challenging, because the default inventory stores a lot of information, and creating a custom one means you would need to learn the default Roblox inventory.

However, there are some videos in youtube that explains how could you create one. I believe you are capable of doing it.

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Yeah, I have tried modifying Roblox’s one before and it was like nearly 1000 lines or something like that.

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I’d stick to Roblox’s default system if you’re a new scripter. As is, it is compatible with all things Roblox… That is saying a lot. A fresh system would be hard pressed to pull that off.

However, depending on what you want to do in your game… if you can cover just that it could be worth the time. Be something that would be fun to play around with anyways.

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Certainly. Messing up with roblox inventories also means seeing a lot of for loops. Generally, you can create a simpler inventory system, as roblox’s default one has a lot of functionality (Such as moving items from inventory, pressing key to equip it, change color of equipped tool, drop tool, toolbar, toolinventory, toolName… etc)

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I would take a look at Satchel OS, you can view their code and determine if a custom inventory would be viable for your projects.

I think that if you were to make your own, that’d be very useful, since you’re able to customize your own inventory system for any game you make.

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