Should I really continue with Roblox game development...?

I am someone who is more into software development, reverse engineering, vulnerability hunting & security penetration, and pretty much most things that has anything to do with programming.

After a long while of playing around the Roblox Engine, writing scripts for exploiters to abuse and hunting vulnerabilities that lets me literally drain the Robux out of exploiters, I believed that I had enough experience and knowledge to be able to make a decent game in Roblox. And as a poor teenager living in poverty looking to make some money, I got even more into developing a game after I realized the amount of profit that I could potentially gain from making a good and unique game especially if it could make it into the spotlight.

So far, I believe that I am skilled enough to make a game that would be great enough to stand out, but the issue is… I lack the imagination and creativity needed to make something unique. I know exactly how to make something, but I don’t know what to make. There is this game called DIG made by @WoozyNate which is honestly (in my opinion) one of the best games I have ever touched in the Roblox platform. The map, animations, GUIs, sound effects, visual effects, unique features, insane attention to detail, and the overall vibe that the game gives is absolutely unmatched. If I wanted to recreate the same game that he made, given enough time and motivation, I believe that I definitely could. But the thing is, I would find it really easy to replicate the same masterpiece that he has created, but I would find it really hard to create something new to further improve the game that I have copied.

To put it simply, I am skilled enough to copy the most complex things that another developer has made, such as a good GUI design with effects that are thought to be impossible to achieve in Roblox, but when I try to make my own GUI from my own idea, I fail miserably and it ends up looking so bad that it’s just an absolute embarrassment. It’s like as if I always need a reference in order to make something great, and that my imagination has a disability when it comes to being creative enough to know what to make. And this has got me to wonder if I should continue with game development, because I have spent almost a month attempting to create a game reviving an old and unique gameplay concept that I believe would get really far, but I have not been satisfied with the progress that I have made so far which has honestly demotivated me from developing further, but it would feel like so much of a waste if I’m just going to abandon and discontinue the game from here. I could publicly release some modules I wrote from the game that other developers may find useful, but that’s really all that I’m going to get from the whole month I have spent making this game.

I am mostly creative when it comes to programming, finding obscure vulnerabilities, bypassing security, and other similar fields. But I lack the creativity when it comes to making unique GUI, animations, visual effects, unique features, and other things that are required to make a game. The main reason why I’m asking this question is because I really do believe that I have the skills to do it, it’s just that… I’m not imaginative enough for it.

2 Likes

I come from being a synapse user back in the day and that’s where I started to learn how to code. Though now I don’t indulge in any exploiting it’s still funny to think about that’s where it all started.

You just need to practice and learn more about actual game development, as making a game and making a exploit script is far different. You’ll need to learn the best way to optimize the entire game, how to balance your game out, how to plan for a project correctly, etc.

I’d start off with making something simple, like a obby, simple clicker game, anything like those that aren’t challenging. Also reading the ROBLOX Docs helps out a lot. You don’t need to go all crazy for your first few games, just something to help you learn the process of actual game development, as it is very different from creating exploiting scripts.

Though it was good making money off the skids who exploited back then xd.

3 Likes

haha, same used to use script-ware and synapse, it helped me make anti exploits scripts , patch vulns, etc, and learn a whole bunch of stuff, but if your trying to make a game don’t worry about the GUI,vfx part, just worry about the scripting which is the most important part, if your looking for creativity just hop on trends till you have enough funds to create a passion project

(idk if I’m saying a whole lot of nothing but), Just try to hop on game trends if you lack creativity and are looking for a quick game to help you make money, learn till you get big enough, and create your own games

Maybe just combine different games together with their mechanics? You could combine the explosive mechanics from ā€œBlast Zoneā€ and make a game similar to something like ā€œNo More Timeā€ where instead of surviving and running you could set bomb traps and use weapons to sabotage players so nobody can reach the end, make a round system just like ā€œNo More Timeā€ but instead of that 2 minute round length I would probably recommend to make it max 5 minutes until one player remains. If there isn’t a winner in the last 5 minutes, make a tiebreaker or something.

This is just something I came up with in around a minute or two while writing this. You should try playing more different games for a little bit and then combine their mechanics to create something truly unique. I wish you the greatest of luck in game development, hopefully you succeed!