Should I Run Combat Animations On The Server? Please explain why or why not

Hello! I’ve been planning on making a game that utilizes punching animations run on the server that would check for “GetMarkerReachedSignal” and then make a hitbox. I have seen other renditions of a client-based combat system but I wasn’t interested in how the client can just send the remote event before the marker.
Again, I know that there are performance issues when doing this, but I’d love to know the absolute reason on why this shouldn’t be utilized over the client model. Thank you for your time.

You listed the absolute reason why: Performance issues

You do not want to handle it on the server. If you are worried about exploiters, you can simply add a cooldown on the server-side, for example one second. Now they can only punch once per second. Simple fix really.

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