I have a loop setup for my game where when the map is being loaded, it fades the players screen to black, does lighting settings/teleports them then fades back to transparent.
The issue is, I use a remote event to signal when to fade to black and when to fade to transparent. Since some players are laggy, they see lighting/teleporting before their screen fades.
I was wondering if I should script the fading on the server to avoid this latency lag. Will it work?