I’m making a soccer game and I’m simulating all the ball physics on the client only, should I set NetworkOwnership for this? or will the ball already be owned by the client (since im creating it on there) or am I supposed to do something else entirely?
its already owned and simulated by a client only if its created on a client.
Im also pretty sure SetNetworkOwner only runs in server context.
Dont belive me?
Press on this gear icon and search “Network”

And toggle this option.
If its green then you own it.