Hello everyone! I’m currently making a Persona style turn based rpg in roblox. Its currently going well, as I’ve gotten a small combat prototype ready. However, I’m currently wondering about what’s better to use for making things like items and skills, which are currently in a configuration. I think I could also use modulescripts with OOP for things like skills-things like Skill.new and that sort. I have 3 questions:
- Is using ModuleScripts more neat? I currently have all skill configurations in the player or an enemy that must use it, but if I made another entity class to hold skills and linked them to a table of skills, would that be neater than a more object based approach?
- Is using ModuleScripts gonna be easier in the long run? Currently configs aren’t a pain at all.
- Are ModuleScripts more performant than having a billion configurations, all with IntValues, StringValues, and more around? I currently use configurations for a LOT of stuff (cooldowns, skills, etc) and am wondering if that impacts performance.
Using configurations has been fine so far, but I’m just wondering right now. Any help appreciated!