My game experiences heavy server lag because 90% of the parts are unanchored. This means that many of these unanchored parts seem to move in slow-motion, even when the client is running at 60 FPS.
Will turning on interpolation throttling in workspace help with the server’s handling of physics or will it only help improve lag on the client? I could not find a definite answer on the developer hub and it is difficult to test it with many players in Studio.
EDIT: I found a feature that would be perfect in my game but unfortunately is hidden: PhysicsSimulationRate. It’s really a shame that there has been no word on this. Look at this thread for a comparison of what I mean.