Should I use square body for a game like a fps. Tell me it would be appreciated.
You probably should because the other bodies might be harder to hit, although I’m not sure and it could be circumvented with a hitbox.
I believe you should lots of the big ones like Phantom Forces, and Arsenal have them.
ok I did thanks for telling.
A shooting game should have equivalent size hitboxes for each player so that someone with an R6 body has an equal chance as someone with a skinny scaled R15 body.
I would use R6, it’s easy to animate and reduces lag to the game since theres less moving parts. If you wanted a realistic or mesh bodies go ahead but if you have never made an FPS game before probably go with R6.
You probably should, although maybe you want to make it a bit bigger for mobile users like Arsenal does.
I know they make their hitbox bigger, it’s literally what I mean.
Ok I will do that. Thanks for telling me.