Should questions on modelling meshes fall under Art Design Support?

Previously those questions went towards building support if I’m correct. Should 3D modelling outside of roblox be truly in Art Design Support or return to Building Support? I could easily see confusion in the future over that with designing of meshes vs technical information on 3d modelling software. Also to mention, users will probably continue to post about 3D modelling in Building Support.

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There shouldn’t typically be a reason to request mesh-modeling (exc. Roblox) assistance on Roblox.

If the discussed topic is at minimum slightly related to Roblox (ie importing on Roblox), I would presume #development-support:art-design-support is the correct category for the sorts.


The Solution


I’m not particularly sure. #development-support:building-support has a very vague description which permits modeling discussion; however building differs from modeling.

Since it is unclear because of both category descriptions, I would recommend getting a LTC/TC input for confirmation. If it’s something urgent, I can conclude whichever category wouldn’t matter either.


cc @buildthomas - please verify

Personally, I see #development-support:building-support as a better fit since meshes are generally used with/as builds (to make a lobby, house, etc.).

Since the art category says that 3D modelling questions can be asked there, I really think that either is okay. As @FlammableSnowman said, some clarification would be helpful.

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Either is typically fine. Building Support tends to be closer to the Roblox engine than Art Design Support is.

If your question is related to a mesh creation/publishing workflow, and not yet to composing it all together into a build, I would use Art Design Support. I would also use Art Design Support if you’re asking how to make something related to meshes/textures look better. If you’re not yet working in the engine but instead doing something in Blender/other, this is also the best category to use.

If your question is related to the behavior of meshes in the engine or how they relate to other engine constructs (performance / collisions / memory impact / combining it with regular parts nicely / rate my build that has meshes / etc), Building Support might be the better place.

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