What the title says. Here’s a video that showcases the issue (The issue happens when I turn on Shoulder camera or when the game starts with the value turned on) :
And here’s the explorer + scripts:
ShoulderCamHandler:
local uis = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local camera = workspace.CurrentCamera
game:GetService("RunService").RenderStepped:Connect(function()
if game.ReplicatedStorage.StuffValues.ShoulderCam.Value == true then
camera.CameraType = Enum.CameraType.Scriptable
local char = script.Parent
local humanoid = char:WaitForChild("Humanoid")
humanoid.AutoRotate = false
local hrp = char:WaitForChild("HumanoidRootPart")
local x = 0
local y = 0
local offset = Vector3.new(3, 3, 10)
player.CameraMaxZoomDistance = 90
player.CameraMinZoomDistance = 90
uis.InputChanged:Connect(function(input, processed)
if processed then return end
if input.UserInputType == Enum.UserInputType.MouseMovement then
x = x - input.Delta.X
y = math.clamp(y - input.Delta.Y*0.4, -75, 75)
hrp.CFrame = hrp.CFrame * CFrame.Angles(0, math.rad(-input.Delta.X), 0)
end
end)
uis.MouseBehavior = Enum.MouseBehavior.LockCenter
local startCFrame = CFrame.new((hrp.CFrame.Position)) * CFrame.Angles(0, math.rad(x), 0) * CFrame.Angles(math.rad(y), 0, 0)
local cameraCFrame = startCFrame:ToWorldSpace(CFrame.new(offset.X, offset.Y, offset.Z))
local cameraDirection = startCFrame:ToWorldSpace(CFrame.new(offset.X, offset.Y, -10000))
camera.CFrame = CFrame.new(cameraCFrame.Position, cameraDirection.Position)
elseif game.ReplicatedStorage.StuffValues.ShoulderCam.Value == false then
local humanoid = player.Character:WaitForChild("Humanoid")
humanoid.AutoRotate = true
uis.MouseBehavior = Enum.MouseBehavior.Default
player.CameraMaxZoomDistance = 20
player.CameraMinZoomDistance = 10
camera.CameraType = Enum.CameraType.Custom
end
end)
Any help appreciated!