"Show Active Animation Asset" only shows animations loaded via `Humanoid:LoadAnimation`

I was trying to debug some of my animations because of a tiny bug (I’ve fixed it by this point), so I tried to use this setting, and oddly enough, it didn’t show anything.

The setting can be found in Studio Settings > Network > Show Active Animation Asset

And really, it just didn’t make sense to me. Why did the default Animate script show the animations just fine, but my custom one didn’t? Well, it turns out that the default Animate script uses Humanoid:LoadAnimation, so I tried that over Animator:LoadAnimation, and it worked.

My custom Animate script with Animator:LoadAnimation (note that the setting is on here):

My custom Animate script with Humanoid:LoadAnimation:

Reproduction File:
AnimateBug.rbxl (56.0 KB)
To see it function as normally, replace Animator:LoadAnimation with Humanoid:LoadAnimation.

It doesn’t feel like I should use Humanoid:LoadAnimation because it’s a deprecated method, so I’m almost positive that this isn’t intentional design.

2 Likes

This post could be way clearer and more concise.

The “StudioSettings.Network.Appearance.Show Active Animation Asset” setting, only works for humanoid:LoadAnimation(), and doesn’t work with animator:LoadAnimation()" is all you need, along with the videos and min-repro file

3 Likes

I was wondering what the texts weren’t showing up for me.
I’ve switched from Humanoid:LoadAnimation to Animator:LoadAnimation as the former is depreciated.
I do miss seeing the current animations playing, wish that Roblox also implement it for Animator.