roblox hire this guy right now
woah, i love it! you won’t mind about me using your ui look?
go ahead, i don’t mind
characterlimit
Redesigned and made some UI for my new project, I have been experimenting with fonts, layouts and colours for a while but I like this over my older designs. I’ve also utilised drop shadows in places like the prompt UI to make it feel less flat.
The loading screen will feature randomised hints and I might add cinematic photos of in-game cars on it to make it feel less empty. These will be randomised from a pre-determined selection each time the player enters the loading state.
I plan to use the new Input Action System (IAS) to add proper keyboard and controller support for the UI in the game.
working on the rewrite of my plugin auto properties got some instances insertable already next up is the properties config menus
big mode
small mode
want some feedback also
- its good
- its bad
- can be improved (WHAT CAN BE IMPROVED PLS TELL BEFORE CHOSING THIS OPTION)
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
im a bit late to the party but heres some of the UIs ive made just for fun:
World War Z menu remade entirely in roblox (very old pic) (scripted and animated, cant send a vid cause of my pc though, i was barely able to take this pic lol).
pretty proud of this one cause the ui anims are basically 1:1 with the game.
(sorry for the low res btw, i found this pic on my pc and im too lazy to take another one)
here’s another one i quickly made after getting an idea:
and here’s a working viewportframe minimap with 2d blips and compass:
I’m back with my more recent work! It’s been 3 years since I posted my work here :,)
Some UI designs for Restaurant Tycoon 3. Tweet here: https://x.com/EGOTISMS_RBLX/status/1931516800787009596
My Holiday Menu design for Dress to Impress’ 2024 Holiday Update. Tweet here: https://x.com/EGOTISMS_RBLX/status/1868147303703621946
I also did the UI for SharkBite 2’s Trade Hub update! Tweet here: https://x.com/EGOTISMS_RBLX/status/1764375134285029497
what game is this for? looks amazing
what game is this UI designs for? looks amazing
Simple UI for jobs and missions in my project Kettlefield:
My original concept was similar to the Apple Liquid Glass design scheme. But I opted for a simpler UI, especially since my game demands optimization. I’m also aware that I need to learn how to capture better demo videos lol.
Why does Roblox development feel so frustrating?
You’re digging through your Explorer trying to find a button from two weeks ago. You’re copying a frame to reuse it, and now the font’s different. You add a new system, and suddenly your layout is broken on every screen.
Nothing is connected. Nothing is automatic. Every little change means more cleanup.
Want to update your UI style? You have to go change every single frame. Want to add a new mechanic? You have to rebuild all the buttons and scripts just to make it fit. Every time you build something new, it feels like starting from scratch.
What could fix this?
Right now, Roblox doesn’t have any kind of system for UI or game structure. You build from nothing. Every time. So you spend most of your time placing frames, lining up buttons, picking fonts, fixing colors, and retyping code you’ve written before.
This plugin makes your workflow actually make sense. Instead of building your UI piece by piece, you use pre-styled parts. Instead of changing things one-by-one, you change it once and the whole game updates.
Style System – Change everything at once
Changing a font shouldn’t take 15 minutes. Neither should fixing padding on 5 different menus.
This plugin gives you one place to define your fonts, colors, and spacing. and then applies that across your entire game. Change a color? All buttons update. Change your font? Every label switches instantly.
No more manually styling every frame. No more “this screen looks different” bugs.
Editor Interface – Build without getting distracted
Roblox Studio constantly breaks your focus. You’re switching between UI editor, the script tab, and dragging assets into folders that don’t even stay organized.
This tool gives you a clean interface for just UI and mechanics. Add elements, style them, and preview the layout, without dealing with 6 open tabs and random plugin windows everywhere.
You stop getting pulled away. You just build.
Mechanics Engine – Drag and drop complex game mechanics
You’ve probably made a shop system, or an inventory system, or a stat tracker before. And every time, you do it from scratch. The logic, the buttons, the UI. it’s all custom, every time.
This plugin gives you a library of working systems that you can drag in and connect. They follow the same rules. They look the same. They work together.
You don’t have to rebuild everything. You just drop it in and move on.
So answer this:
What’s the part of Roblox Studio that wastes your time the most?
If you could fix that one thing. would you finally finish the game you’ve been working on?
Because right now, most people are just guessing their way through development. Maybe it’s time to build smarter.
Let’s fix the way we work.
For a while, I wasn’t editing anything in my game, since it just didn’t feel interesting, or I was too worried about scripting and maintaining a game with my limited mind… However, Roblox’s UI styling feature got my attention, and after a couple of tests, I noticed how capable and fleshed out it was.
One of the ideas I wrote down was actually a weird “system” to let the user recolor/theme this “computer window”, generating some of the colors based on the ones the player selects, but my idea was too complex, so I knew Roblox’s built-in feature was just what (I didn’t know) I needed! Check out this screenshot of the somewhat improved design:
It doesn’t look too different from the last time you saw it in this topic, but I have modified all of the UI elements shown here to look okay at different scales (instead of arbitrarily using offset/pixel sizing for half of them) and adapted them to use stylesheets and theme colors.
I think I really improved the button’s style; It has a psuedo-3D look, just like the one on the disclaimer screen. The dropdown menu reuses the textbox and buttons’ styles, so it looks consistent, and even the menu itself looks better than it did before. (My font choice, Marhey, didn’t help that older version.) Also, that horizontal slider is brand new, so it doesn’t look as polished as the rest, but I’ll probably make it “3D” for consistency with the buttons.
Lastly, I want to show off the slightly more detailed glassy border around the window. It was always supposed to represent Windows Vista and 7’s beautiful Aero glass (which I still love), but I turned the outer frame into an ImageLabel, which let me add a fake glass shine layer to it, so I could move this image around as the window moves, just like Aero Glass did.
- This is great!
- It’s alright, but it could be improved…
- I’ve seen better and worse designs (neutral)
- Nope!
thats sweet! only one suggestion, maybe make that big text smaller and bold but the spacing is okay
Thanks! I actually just finished doing exactly that earlier today. Now, the company’s name isn’t weighted, and the job title is bold.
These buttons also now have functionality, you can see that here in the original topic.